top of page
Computing Music & Sound
KS2 GAME CREATION VOCABULARY​
Basic Vocabulary
Character – The person, animal, or object you control in a game.
Objective – The goal or mission you need to finish in the game.
Environment – The place or world where the game happens.
Obstacle – Something in the game that gets in your way or makes it harder.
Level – A part of the game you need to complete before moving to the next challenge.
Player Control – The ways you can make the character move or do things in the game.
Scoring System – How the game keeps track of points or wins.
Save – Keeping your progress in the game so you can come back to it later.
Play – Starting the game to have fun or test it.
Bug – A problem in the game that stops it from working properly.
Test – Playing the game to make sure it works and fixing any problems.
Intermediate Vocabulary
Interaction – How you make things happen in the game, like pressing keys or clicking buttons.
Gravity – A rule in the game that makes things fall down, like in real life.
Mechanics – The rules about how things work in the game, like jumping or collecting coins.
Loop – A way to make the same thing happen again and again in the game.
Event – Something that makes something else happen, like pressing a button to jump.
Condition – A rule that says what happens if something else happens (e.g., “If you hit the wall, you lose a life”).
Debugging – Fixing problems or mistakes in your game so it works better.
Storyboard – A picture plan that shows what will happen in the game.
Prototype – A first version of your game to test out ideas.
Customisation – Changing parts of the game, like characters or levels, to make it your own.
Iteration – Making your game better by testing it and fixing things.
Export – Saving your game so other people can play it on their devices.
Advanced Vocabulary
Variable – A container for information in the game, like keeping track of the score or a timer.
Logic – The “if this happens, then that happens” rules in your game.
Level Design – Creating the way each level looks and how hard or fun it is to play.
Inclusive Design – Making games that everyone can enjoy, like adding simple controls or colorblind-friendly options.
3D Game – A game that looks real by showing depth, like in real life.
Game Developer – Someone who creates video games, from the idea to coding and testing.
Target Audience – The type of people the game is made for, like kids, teens, or adults.
AI (Artificial Intelligence) – A computer player that acts like a real person in the game.
Custom Mechanics – Special rules or features you add to make your game unique.
Inclusive Elements – Features in a game that help everyone play, like easier modes or bigger text.
Optimization – Making your game work faster or smoother by fixing extra stuff.
© 2025 The Premier Academy
bottom of page